New video game becomes a “game changer”

Detroit: Become Human, a game changer in what it means for player choice. Like its predecessor, Beyond: Two Souls (2013), Detroit uses interactive cutscene narrative to move along the story. With many Quantic Dream games, the games story changes based on the actions committed by the player, an element I have come to love in both Heavy Rain (2010) and Beyond and now in Detroit.

First impressions are as expected with Quantic Dream games; amazing graphics, story plot, and character development but excessive quick time events and questionable interactions. Along with the ups has to come the downs. In some parts of the story, the player has the option to do what I would consider completely unneeded actions, such as pick up random objects to inspect them even though they lack any relevance to the plot.

I also dislike about being forced into a tense quicktime situations to include action in what I would call a mundane scene. In chapters used to further the emotional side of a character, to be suddenly thrown in a spiral takes the seriousness out of it and instead makes it rudimentary in the concept.

But when we step back into the ups, it is kind of amazing and brilliant to think about how much detail went into the realistic aspect of the characters. Unlike a lot of triple A videos games of today that use motion capture for cutscenes and player model animation, Detroit uses motion capture for every single scene and chapter.

With over thirty-five thousand different camera shots, a player can not help but marvel at the realistic movement and interaction between characters. While its very cost inefficient, it’s a development choice that I can not help but stare in awe at.

With the inclusion of multiple playable characters, the storys range on how the affect of one character’s action onto another is quite smooth, along with the complete exclusion of game overs. No matter what happens, even if a character dies or is gravely injured, the story will always be affected and it forces the player to take caution of one’s actions to get the finale they desire.

Overall, I would give this game a 81 out of a score of 100. The game delivered exactly what it promised and much more both graphically and story wise, but suffers minor inconveniences in controls and action, a common trope for its predecessors.

Leave a Reply

Back To Top
%d bloggers like this: